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okey_an_test/gradle.properties
2026-03-11 09:39:31 +08:00

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Properties

# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
# Default value: -Xmx10248m -XX:MaxPermSize=256m
# org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
org.gradle.jvmargs=-Xmx4608m -Dfile.encoding=UTF-8
android.useAndroidX=true
android.injected.testOnly=false
android.native.buildOutput=verbose
# Android SDK version that will be used as the compile project
PROP_COMPILE_SDK_VERSION=36
# Android SDK version that will be used as the earliest version of android this application can run on
PROP_MIN_SDK_VERSION=21
# Android SDK version that will be used as the latest version of android this application has been tested on
PROP_TARGET_SDK_VERSION=35
# Android Build Tools version that will be used as the compile project
PROP_BUILD_TOOLS_VERSION=36.0.0
# Android Application Name
PROP_APP_NAME=Klasik 101 Okey
# Instant App
PROP_ENABLE_INSTANT_APP=false
# InputSDK
PROP_ENABLE_INPUTSDK=false
PROP_NDK_VERSION=25.2.9519653
PROP_ENABLE_COMPRESS_SO=false
# Build variant
PROP_IS_DEBUG=true
# Cocos Engine Path
COCOS_ENGINE_PATH=C:/ProgramData/cocos/editors/Creator/3.8.8/resources/resources/3d/engine/native
# Res path
RES_PATH=E:/project/okey_an_test
# Native source dir
NATIVE_DIR=E:/project/okey_an_test/android
# Application ID
APPLICATION_ID=com.ddddd.one
# List of CPU Archtexture to build that application with
# Available architextures (armeabi-v7a | arm64-v8a | x86 | x86_64)
# To build for multiple architexture, use the `:` between them
# Example - PROP_APP_ABI=arm64-v8a
PROP_APP_ABI=arm64-v8a
# fill in sign information for release mode
RELEASE_STORE_FILE=C:/ProgramData/cocos/editors/Creator/3.8.8/resources/tools/keystore/debug.keystore
RELEASE_STORE_PASSWORD=123456
RELEASE_KEY_ALIAS=debug_keystore
RELEASE_KEY_PASSWORD=123456